Xbox Series X|S controls
This is the confirmed controller layout. The face buttons cover interaction and movement, the shoulders and triggers cover combat, and the D-pad is entirely given over to your four quick slots.
| Input | Action |
|---|---|
| LB | Block |
| RB | Attack |
| LT | Focus |
| RT | Shadowstep |
| X | Interact |
| Y | Draw weapon |
| A | Jump |
| B | Crouch |
| Left stick | Movement (and combat direction) |
| Left stick (press) | Sprint |
| Right stick | Camera |
| Right stick (press) | Lock target |
| D-pad up / down / left / right | Top / bottom / left / right quick slot |
PlayStation 5 and PC
The game ships on PC via Steam, PS5 and Xbox Series X|S, and the pad layout follows the standard third-person cluster on both consoles. A DualSense maps to the same cluster with PlayStation face-button labels, so LB/RB become L1/R1 and LT/RT become L2/R2.
A full, separately published PS5 and keyboard-and-mouse binding table was not available in our sources, so treat exact PC defaults as to be confirmed and check the in-game menu. PC players should expect a conventional action-RPG cluster and can rebind freely.
If you play on mouse and keyboard, spend a couple of minutes somewhere quiet swinging up, down, left and right until the camera and the sword agree with each other. Directional combat punishes a sloppy stick or an unfamiliar mouse setup far more than a shooter does.
The left stick is the combat system
Attacks and blocks both resolve in four directions, and you steer them with the same stick you walk with. Push into the incoming arrow as you tap block; push into the gap as you tap attack. That single habit is most of the skill ceiling.
Pressing attack without choosing a direction swings at a random angle. That can be enough when you are swarmed, but it will not carry a duel.
Blocking works the same whether Coen is holding a sword or using claws, so the principle carries from day to night without relearning anything.
Omni-block and omni-attack
Rebel Wolves ships assists for players who do not want to steer. Omni-attack picks a swing line for you, and omni-block covers you when the stick and the arrow disagree — the attack does not land for damage, but Coen pays stamina to block it automatically.
The trade is real. Omni-block costs noticeably more stamina than a correctly aimed directional block, and neither assist teaches you the mixed-line Swordmastery bonuses. Turn them off once the arrows read clearly if you care about precision-style perks.
A reasonable approach is to leave both on through the prologue and switch them off afterwards, once you can see attacks coming.
Day quick slots versus night quick slots
Preview builds used four day quick slots and four night quick slots, and they hold genuinely different kits. Hexes only exist in daylight — the ones named so far include Ravenous Flock, Burning Blood, Mercurial Fervour, Compel Soul, Life Lock, Soul Reaping and Astral Communion. Gold physical abilities such as Acrid Dust (Dirty Trick) and Artery Attack sit on the day bar too, even though they are not magic.
Night slots want the vampiric kit: Voracious Bite, Piercing Shriek, Blood Surge, Shadow Storm, plus traversal in the form of Shadowstep, Planeshift and Death from Above.
Two binds to avoid: do not put Mercurial Fervour on a night slot, because the hex is inert after dusk, and do not put bite on a day slot, or you will reach for a heal that is not there. A good rule is to keep the same face button meaning opener in both kits, even when the opener is Dust at noon and Shriek at midnight.
Settings worth opening before you leave the prologue
- Omni-attack and omni-block — on for the prologue, off once you can read the attack arrows.
- Use consumables from inventory in combat — off by default, which limits you to your four quick slots. Turn it on if you would rather not run dry mid-fight.
- Camera distance — set separately for exploration and combat. Closer suits duels, farther suits crowded streets.
- Difficulty — four levels, changeable to taste. The 30-day calendar is unaffected by it.
- Invert look, sensitivity and dead zones — worth tuning properly, because directional combat is stick-sensitive.
- Performance — a day-one 60 FPS performance mode was confirmed for PS5, PS5 Pro and Xbox Series X, with Series S targeting 30. Quality mode targets 30 and balanced targets 40.
Language and subtitle options
Full voice-over is available in English, Polish, French, Italian, German and Spanish. Text-only localisation additionally covers Brazilian Portuguese, Latin American Spanish, Korean, Simplified and Traditional Chinese, Japanese, Turkish, Czech and Hungarian.
There is no Russian localisation listed in either voice or text.
Rebinds and habits worth adopting early
Two rebinds solve most early frustration. Move bite off the interact button so a panic press does not drain a quest giver, and move Shadowstep off dodge if you keep blinking into walls instead of rolling away from an attack.
Open the map with a bind you will actually remember. Reading the map costs no time at all, so there is no reason to ration it.
Two small habits that pay off: mark a shrine before walking into a dangerous fight so a death is a reload rather than a hike, and check your hunger before you check the quest log at night.
Still to be confirmed
- The full PS5 and keyboard-and-mouse default binding tables — to be confirmed against the in-game menu.
- Whether the four day and four night quick slots shipped as they appeared in preview builds — to be confirmed.
- Whether Rebel Wolves changed any shoulder or trigger assignments in the launch patch — to be confirmed.